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61. petition problems - in EVE General Discussion [original thread]
Also, the petition system was designed when there were some hundreds of players online. It is cumbersome system straight from the stone ages. At least it seems so.
- by Macro Slasher - at 2006.03.30 12:27:00
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62. (for the devs) Kali, Trinity, DirectX10.... and Vista. - in EVE General Discussion [original thread]
Don't trust all marketing you see around, kids. Vista and DX10 are going to be far far from what they are trying to make you think. There's no reason to get really excited. And oh - EVE is CONTENT based game. Not graphics. You play 99% of the t...
- by Macro Slasher - at 2006.03.30 12:20:00
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63. Restriction on pirates - in Player Features and Ideas Discussion [original thread]
The OP obviously has not tried being a pirate. It sort of shows.
- by Macro Slasher - at 2006.03.27 09:02:00
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64. +++ Login Traps +++ Official Statement please - in EVE General Discussion [original thread]
All is fair in love and Eve.
- by Macro Slasher - at 2006.03.27 08:59:00
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65. Unexpected reboot 2nd tiem in 2 days - in EVE General Discussion [original thread]
Originally by: Emily Spankratchet Well, given that Valar replied two posts after him he's either lucky or he has a better understanding than you of how lovely and helpful CCP are. One out of a million luck. I wouldn't have bothered rep...
- by Macro Slasher - at 2006.02.01 14:15:00
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66. Unexpected reboot 2nd tiem in 2 days - in EVE General Discussion [original thread]
CCP? You addressing CCP in the community forums? Demanding that YOU out of the 100 000 paying customers get instant response from them, concerning meaningless issue that will pass soon, using unsuitable form of communication? Good luck (My offe...
- by Macro Slasher - at 2006.02.01 14:00:00
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67. Unexpected reboot 2nd tiem in 2 days - in EVE General Discussion [original thread]
Can I have your stuff?
- by Macro Slasher - at 2006.02.01 13:52:00
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68. Allow Skill Levels above 5 - in Player Features and Ideas Discussion [original thread]
The more experienced players get new content at patches. Bigger and nastier ships. That's pretty much the same - although I wouldn't myself resist "overtraining" either. The training times go exponentially up, so..
- by Macro Slasher - at 2006.02.01 13:42:00
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69. Making isks with real life services? - in EVE General Discussion [original thread]
Yes. I know it's disgusting - EWWW GIRLS!
- by Macro Slasher - at 2006.02.01 09:52:00
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70. Making isks with real life services? - in EVE General Discussion [original thread]
Well, there was a girl that stripped naked on webcam and did all these things.. For ISK.
- by Macro Slasher - at 2006.02.01 09:48:00
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71. Stargate Camping - in Player Features and Ideas Discussion [original thread]
Blockading choke points and the routes to systems is a vital strategic element. Also, usually easy to avoid unless if you are completely brain damaged.
- by Macro Slasher - at 2006.02.01 09:42:00
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72. More Research Slots PLEASE!!!! - in Player Features and Ideas Discussion [original thread]
Originally by: Ayla Vanir All ME slots in the 3 Caldari regions are queued. Jumping 9 systems to get to a station - one that doesn't charge more per hour than I'd make back in sales this quarter on items manufactured - is a hinderance. But...
- by Macro Slasher - at 2006.02.01 09:40:00
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73. A possible fix for log on trap cheat - in EVE General Discussion [original thread]
Why would you want to "fix" something that has been even AOK'd by CCP?
- by Macro Slasher - at 2006.01.31 12:52:00
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74. RMR Probes bugged? - in EVE General Discussion [original thread]
Certain ships got bonuses for scanning. Use those ships. Try to get to 3AU range instantly too and get them with the first probes.
- by Macro Slasher - at 2006.01.31 12:51:00
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75. EVE general chat channel--does one exist? - in EVE General Discussion [original thread]
By size.. That would be the SWA chat channel, with 1000+ people on at peaks. Shame you can't join, inferior scum with wrong races and bloodlines!
- by Macro Slasher - at 2006.01.31 12:50:00
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76. Drone Bay Expanders - in Player Features and Ideas Discussion [original thread]
If it's percentage bonus (as most of the bonuses are), it gives insane advantage to some ships. Generally if the downside was thought out well the idea is interesting.
- by Macro Slasher - at 2006.01.31 12:46:00
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77. Torpedo Boats!! - in Player Features and Ideas Discussion [original thread]
I have heard rumors that "overcharging" all kinds of modules and ships has been on the drawingboard. That approach would work. You could for instance fire a few torpedos from a frigate.. Enough for one fight. Before it would be too damaged or some...
- by Macro Slasher - at 2006.01.31 12:43:00
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78. RMR Probes bugged? - in EVE General Discussion [original thread]
It's how they should work as documented. Putting them next to each other doesn't work for triangulating anymore. It's enough even if you do couple micro-warps (<1AU naturally) and drop them into some form.. And voila. It's not a bug, it's a fe...
- by Macro Slasher - at 2006.01.30 21:27:00
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79. Anti- corp theft mechanism - in Player Features and Ideas Discussion [original thread]
Don't give them extra rights they don't need, if you can't trust them. Corporate thievery is a good side of the game, even perhaps a respectable profession
- by Macro Slasher - at 2006.01.30 21:24:00
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80. Pirates V's Players - in Player Features and Ideas Discussion [original thread]
Have you actually tried being a pirate? Their life is far from as easy as you describe already. Also it's quite easy to go around them when living in low sec space if you just use at least 2 braincells. I can also see some 50+ player pirate corpor...
- by Macro Slasher - at 2006.01.29 19:24:00
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